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Alchemist Tower Defense gameplay preview

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Alchemist Tower Defense

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About Alchemist Tower Defense

This game is in beta, you are welcome to try it but some bugs are to be expected. You get 5 gems each round. Keep one, the others will turn to rock. Use the rocks to build a maze to prolong the time the monsters spend walking and taking hits. For gold you can upgrade your chances to get better gems. And with better gems you can create "special" gems that have abilities like stun or poison. The monsters can be different: fast, mob (less HP - more headcount), boss. You can combine gems by drag-and-dropping two of the same type together. Build a long maze but cannot block their path entirely. The monsters always check if there is a path to your base before coming out of the cave, and if it is blocked, they will stay. Upcoming features: more monster types (regenerating, boss, teleporting) more special gems nicer user interface Android version maybe some bloons and monkeys ;) more scenarios (maybe some only to be included in a future premium version)

Tags

strategy tower defense alchemy monsters

How to Play

Start by receiving 5 gems each round. Save one gem; the rest will become rocks. Use these rocks to construct a maze that prolongs the monsters' journey, giving you more time to hit them. Acquire gold to improve your chances of obtaining better gems. Merge two gems of the same type by dragging and dropping them together to create "special" gems with skills like stun or venom. Watch the monsters' types, which include speedy, group (low HP, high numbers), and chief. Ensure your maze is long but does not entirely block the monsters' path to your base, as they will only proceed if a path exists. Be set for new features like additional enemies and powerful gems.

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